63         object->playSound(sound);
 const Common::UString & getSoundFile(size_t index) const
Return the sound file to play for this sound. 
 
Handling BioWare's SSFs (sound set file). 
 
void musicBackgroundStop(Aurora::NWScript::FunctionContext &ctx)
 
void setMusicDayTrack(uint32 track)
Set the music track ID playing by day. 
 
#define TalkMan
Shortcut for accessing the talk manager. 
 
A container of Neverwinter Nights objects. 
 
A class holding an UTF-8 string. 
 
void musicBackgroundGetNightTrack(Aurora::NWScript::FunctionContext &ctx)
 
void playVoiceChat(Aurora::NWScript::FunctionContext &ctx)
 
Class to hold a sound set. 
 
Context of an NWScript function. 
 
void unimplementedFunction(Aurora::NWScript::FunctionContext &ctx)
 
void musicBackgroundChangeNight(Aurora::NWScript::FunctionContext &ctx)
 
Object * getCaller() const
 
static NWN::Object * toObject(::Aurora::NWScript::Object *object)
 
An area in Neverwinter Nights, holding all objects and room tiles within, as well as general area pro...
 
uint32 getMusicNightTrack() const
Return the music track ID playing by night. 
 
void playSound(Aurora::NWScript::FunctionContext &ctx)
 
void playAmbientMusic(Common::UString music="")
Play the specified music (or the area's default) as ambient music. 
 
void musicBackgroundPlay(Aurora::NWScript::FunctionContext &ctx)
 
The context holding a Neverwinter Nights area. 
 
static Aurora::NWScript::Object * getParamObject(const Aurora::NWScript::FunctionContext &ctx, size_t n)
 
void setMusicNightTrack(uint32 track)
Set the music track ID playing by night. 
 
uint32 getMusicDayTrack() const
Return the music track ID playing by day. 
 
void playSound(const Common::UString &sound, bool pitchVariance=false)
Play an object sound. 
 
Sound::ChannelHandle playSound(const Common::UString &sound, Sound::SoundType soundType, bool loop, float volume, bool pitchVariance)
Play this sound resource. 
 
An object in a Neverwinter Nights area. 
 
void musicBackgroundChangeDay(Aurora::NWScript::FunctionContext &ctx)
 
static Area * toArea(Aurora::NWScript::Object *object)
 
The global talk manager for Aurora strings. 
 
void playSoundByStrRef(Aurora::NWScript::FunctionContext &ctx)
 
Generic Aurora engines utility functions. 
 
void stopAmbientMusic()
Stop the ambient music. 
 
void musicBackgroundGetDayTrack(Aurora::NWScript::FunctionContext &ctx)
 
Neverwinter Nights engine functions.