xoreos
0.0.5
|
Shader runtime builder. More...
#include <vector>
#include <map>
#include "glm/mat4x4.hpp"
#include "src/common/ustring.h"
#include "src/common/singleton.h"
#include "src/common/mutex.h"
Go to the source code of this file.
Namespaces | |
Graphics | |
Graphics::Shader | |
Shader runtime builder.
This file is used for construction of shaders based upon an input configuration. The purpose is to use one large source string, but only enable those components selected by the parameter configuration.
Definition in file shaderbuilder.h.