xoreos
0.0.5
src
graphics
object.h
Go to the documentation of this file.
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/* xoreos - A reimplementation of BioWare's Aurora engine
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*
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* xoreos is the legal property of its developers, whose names
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* can be found in the AUTHORS file distributed with this source
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* distribution.
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*
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* xoreos is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* xoreos is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with xoreos. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GRAPHICS_OBJECT_H
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#define GRAPHICS_OBJECT_H
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#include "
src/graphics/renderable.h
"
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namespace
Graphics
{
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class
Object
:
public
Renderable
{
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public
:
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Object
() :
Renderable
(
kRenderableTypeObject
) { }
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~Object
() { }
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};
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}
// End of namespace Graphics
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#endif // GRAPHICS_OBJECT_H
Graphics::kRenderableTypeObject
Definition:
types.h:91
Graphics::Object
A renderable game object.
Definition:
object.h:33
Graphics::Object::~Object
~Object()
Definition:
object.h:36
Graphics::Renderable
An object that can be displayed by the graphics manager.
Definition:
renderable.h:42
Graphics::Object::Object
Object()
Definition:
object.h:35
Graphics
Definition:
loadprogress.h:33
renderable.h
An object that can be displayed by the graphics manager.
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