[xoreos-devel] Hello together

Daniel Schöni dschoeni51 at gmail.com
Wed Dec 4 14:40:45 CET 2013


Ok.... thats intelligible.

I have first a look at the source code and then i look how i can help. I
own NWN, Kotor1 and Kotor2, so i can test or help implementing these three
games.

greets
Daniel


2013/12/4 Sven Hesse <drmccoy at drmccoy.de>

> Hej hej!
>
> On 2013-12-04 13:46:21 +0100, Daniel Schöni wrote:
> >  First of all, is this project still active?
>
> Well, theoretically yes. I haven't really done much for it lately,
> though (for various reasons). But I am of course still interested in
> it.
>
> > Because you need opengl-developers, is
> > there a special case that you are not using an existing 3d-engine like
> ogre?
>
> Yes:
>
> https://github.com/xoreos/xoreos/blob/master/FAQ.md#have-you-tried-using-ogre3d-as-your-3d-engine
>
> I have also looked a bit into Irrlicht, but haven't found a way it
> would let me to easily rebuild OpenGL objects like textures and the
> like after a resolution switch.
>
> Of course, if you maybe have more of a clue there and can get an
> existing 3D engine playing nice with xoreos, I'd be quite happy about
> that. :)
>
>
> Cheers
> Sven
>
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>
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