<div dir="ltr"><div>Ok.... thats intelligible. <br><br></div><div>I have first a look at the source code and then i look how i can help. I own NWN, Kotor1 and Kotor2, so i can test or help implementing these three games. <br>
</div><div><br></div>greets<br>Daniel<br></div><div class="gmail_extra"><br><br><div class="gmail_quote">2013/12/4 Sven Hesse <span dir="ltr"><<a href="mailto:drmccoy@drmccoy.de" target="_blank">drmccoy@drmccoy.de</a>></span><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hej hej!<br>
<div class="im"><br>
On 2013-12-04 13:46:21 +0100, Daniel Schöni wrote:<br>
> First of all, is this project still active?<br>
<br>
</div>Well, theoretically yes. I haven't really done much for it lately,<br>
though (for various reasons). But I am of course still interested in<br>
it.<br>
<div class="im"><br>
> Because you need opengl-developers, is<br>
> there a special case that you are not using an existing 3d-engine like ogre?<br>
<br>
</div>Yes:<br>
<a href="https://github.com/xoreos/xoreos/blob/master/FAQ.md#have-you-tried-using-ogre3d-as-your-3d-engine" target="_blank">https://github.com/xoreos/xoreos/blob/master/FAQ.md#have-you-tried-using-ogre3d-as-your-3d-engine</a><br>
<br>
I have also looked a bit into Irrlicht, but haven't found a way it<br>
would let me to easily rebuild OpenGL objects like textures and the<br>
like after a resolution switch.<br>
<br>
Of course, if you maybe have more of a clue there and can get an<br>
existing 3D engine playing nice with xoreos, I'd be quite happy about<br>
that. :)<br>
<br>
<br>
Cheers<br>
<span class="HOEnZb"><font color="#888888">Sven<br>
</font></span><br>_______________________________________________<br>
xoreos-devel mailing list<br>
<a href="mailto:xoreos-devel@xoreos.org">xoreos-devel@xoreos.org</a><br>
<a href="https://xoreos.org/mailman/listinfo/xoreos-devel" target="_blank">https://xoreos.org/mailman/listinfo/xoreos-devel</a><br>
<br></blockquote></div><br></div>