[xoreos-devel] Hello together

Nathaniel Brandes ndbrandes at gmail.com
Wed Dec 4 18:22:55 CET 2013


Nice to see a new face!

To echo Sven, I am also still interested in the project, but haven't been
able to contribute for various reasons.

If you haven't already, I would recommend you hop onto our IRC channel.
On Dec 4, 2013 5:41 AM, "Daniel Schöni" <dschoeni51 at gmail.com> wrote:

> Ok.... thats intelligible.
>
> I have first a look at the source code and then i look how i can help. I
> own NWN, Kotor1 and Kotor2, so i can test or help implementing these three
> games.
>
> greets
> Daniel
>
>
> 2013/12/4 Sven Hesse <drmccoy at drmccoy.de>
>
>> Hej hej!
>>
>> On 2013-12-04 13:46:21 +0100, Daniel Schöni wrote:
>> >  First of all, is this project still active?
>>
>> Well, theoretically yes. I haven't really done much for it lately,
>> though (for various reasons). But I am of course still interested in
>> it.
>>
>> > Because you need opengl-developers, is
>> > there a special case that you are not using an existing 3d-engine like
>> ogre?
>>
>> Yes:
>>
>> https://github.com/xoreos/xoreos/blob/master/FAQ.md#have-you-tried-using-ogre3d-as-your-3d-engine
>>
>> I have also looked a bit into Irrlicht, but haven't found a way it
>> would let me to easily rebuild OpenGL objects like textures and the
>> like after a resolution switch.
>>
>> Of course, if you maybe have more of a clue there and can get an
>> existing 3D engine playing nice with xoreos, I'd be quite happy about
>> that. :)
>>
>>
>> Cheers
>> Sven
>>
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>>
>>
>
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