xoreos
0.0.5
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The context holding a Neverwinter Nights 2 area. More...
#include <vector>
#include <list>
#include <map>
#include "src/common/types.h"
#include "src/common/scopedptr.h"
#include "src/common/ptrlist.h"
#include "src/common/ustring.h"
#include "src/common/mutex.h"
#include "src/aurora/types.h"
#include "src/graphics/aurora/types.h"
#include "src/sound/types.h"
#include "src/events/types.h"
#include "src/events/notifyable.h"
#include "src/engines/nwn2/object.h"
Go to the source code of this file.
Classes | |
class | Engines::NWN2::Area |
An area in Neverwinter Nights 2, holding all objects, room tiles and terrain within, as well as general area properties like the current background music and ambient sounds. More... | |
struct | Engines::NWN2::Area::Tile |
A tile. More... | |
Namespaces | |
Engines | |
Engines::NWN2 | |
The context holding a Neverwinter Nights 2 area.
Definition in file area.h.