38 load(
"cg_feats_popup");
57 for (std::vector<FeatItem>::iterator f = feats.begin(); f != feats.end(); ++f) {
69 if (widget.
getTag() ==
"OkButton") {
76 if (widget.
getTag() ==
"CancelButton") {
uint32 _returnCode
The GUI's return code.
void setPosition(float x, float y, float z)
Set the GUI's position.
WidgetListBox * getListBox(const Common::UString &tag, bool vital=false)
WidgetButton * getButton(const Common::UString &tag, bool vital=false)
Handling BioWare's 2DAs (two-dimensional array).
void load(const Common::UString &resref)
The global talk manager for Aurora strings.
A text line widget within a NWN listbox widget.