xoreos
0.0.5
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The global mesh manager. More...
#include <map>
#include "src/common/ustring.h"
#include "src/common/singleton.h"
#include "src/common/mutex.h"
#include "src/graphics/mesh/mesh.h"
Go to the source code of this file.
Classes | |
class | Graphics::Mesh::MeshManager |
The mesh manager. More... | |
Namespaces | |
Graphics | |
Graphics::Mesh | |
Macros | |
#define | MeshMan Graphics::Mesh::MeshManager::instance() |
Shortcut for accessing the shader manager. More... | |
The global mesh manager.
Definition in file meshman.h.
#define MeshMan Graphics::Mesh::MeshManager::instance() |
Shortcut for accessing the shader manager.
Definition at line 74 of file meshman.h.
Referenced by Graphics::Aurora::ABCFont::ABCFont(), Graphics::GraphicsManager::deinit(), Graphics::GraphicsManager::init(), Graphics::Aurora::ModelNode_Witcher::load(), Graphics::Aurora::ModelNode_DragonAge::load(), Graphics::Aurora::ModelNode_KotOR::load(), Graphics::Aurora::ModelNode_Jade::load(), Graphics::Aurora::ModelNode_NWN_ASCII::load(), Graphics::Aurora::ModelNode_NWN2::loadRigid(), Graphics::Aurora::ModelNode_NWN2::loadSkin(), Graphics::Aurora::Model::Model(), Engines::NWN::Portrait::Portrait(), Graphics::Aurora::ModelNode_NWN_Binary::readMesh(), and Graphics::Aurora::TextureFont::TextureFont().