xoreos  0.0.5
modelloader.cpp
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1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
11  *
12  * xoreos is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with xoreos. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
25 #include "src/common/system.h"
26 #include "src/common/error.h"
27 #include "src/common/readstream.h"
28 
29 #include "src/aurora/types.h"
30 #include "src/aurora/resman.h"
31 
33 
35 
36 namespace Engines {
37 
38 namespace DragonAge {
39 
41  Graphics::Aurora::ModelType type, const Common::UString &UNUSED(texture)) {
42 
43  // Check if this model uses LOD. If so, load the highest
44  Common::UString name = resref;
45  if (!ResMan.hasResource(resref, ::Aurora::kFileTypeMMH) &&
46  ResMan.hasResource(resref + "_0", ::Aurora::kFileTypeMMH))
47  name = resref + "_0";
48 
49  return new Graphics::Aurora::Model_DragonAge(name, type);
50 }
51 
52 } // End of namespace DragonAge
53 
54 } // End of namespace Engines
#define ResMan
Shortcut for accessing the sound manager.
Definition: resman.h:557
A class holding an UTF-8 string.
Definition: ustring.h:48
Graphics::Aurora::Model * load(const Common::UString &resref, Graphics::Aurora::ModelType type, const Common::UString &texture)
Definition: modelloader.cpp:40
A 3D model in the Dragon Age MMH+MSH format.
Dragon Age: Origins model loader.
Basic exceptions to throw.
ModelType
The display type of a model.
Definition: types.h:51
#define UNUSED(x)
Definition: system.h:170
Model Mesh Hierarchy.
Definition: types.h:297
Loading MMH+MSH files found in Dragon Age: Origins and Dragon Age 2.
Basic reading stream interfaces.
Basic type definitions to handle files used in BioWare&#39;s Aurora engine.
Low-level detection of architecture/system properties.
The global resource manager for Aurora resources.