49 _engine(&engine), _console(&console) {
163 "00",
"01",
"02",
"03",
"04", (
const char *) 0, (
const char *) 0, (
const char *) 0,
164 "10",
"11",
"12",
"13",
"14",
"15",
"16",
"17");
static const float kScreenHeight
Graphics::Aurora::TextureHandle loadNCGR(const Common::UString &name, const Common::UString &nclr, uint32 width, uint32 height,...)
virtual void show()
Show the object.
The global graphics manager.
#define TalkMan
Shortcut for accessing the talk manager.
virtual void hide()
Hide the object.
A class holding an UTF-8 string.
Common::ScopedPtr< Module > _module
Graphics::Aurora::FontHandle loadFont(const Common::UString &name, const Common::UString &nftr, bool invert)
::Engines::Console * _console
The context handling the gameplay in Sonic Chronicles: The Dark Brotherhood.
Engine class handling Sonic Chronicles: The Dark Brotherhood.
static const float kBottomScreenX
bool getLanguage(Aurora::Language &language) const
Return the game's current language.
Mouse button was released.
void setPosition(float x, float y, float z=-FLT_MAX)
static const float kScreenWidth
The global events manager.
static const float kBottomScreenY
Generic Aurora engines (debug) console.
const float kVAlignBottom
const float kHAlignCenter
#define EventMan
Shortcut for accessing the events manager.
const float kVAlignMiddle
Sonic Chronicles: The Dark Brotherhood utility functions.
The context needed to run a Sonic Chronicles: The Dark Brotherhood module.
The global talk manager for Aurora strings.
Game(SonicEngine &engine, ::Engines::Console &console)
static const float kTopScreenX
void setPosition(float x, float y, float z=-FLT_MAX)
Set the current position of the quad.
A textured quad for a GUI element.
Graphics::Aurora::FontHandle _quoteFont
Module & getModule()
Return the module context.
static const float kTopScreenY
#define GfxMan
Shortcut for accessing the graphics manager.
Graphics::Aurora::FontHandle _guiFont