62     ncgrs.
resize(width * height, 0);
    67     for (
uint32 i = 0; i < width * height; i++) {
    68         const char *str = va_arg(va, 
const char *);
 #define ResMan
Shortcut for accessing the sound manager. 
 
Graphics::Aurora::TextureHandle loadNCGR(const Common::UString &name, const Common::UString &nclr, uint32 width, uint32 height,...)
 
A class holding an UTF-8 string. 
 
#define TextureMan
Shortcut for accessing the texture manager. 
 
PointerType release()
Returns the plain pointer value and releases ScopedPtr. 
 
Graphics::Aurora::FontHandle loadFont(const Common::UString &name, const Common::UString &nftr, bool invert)
 
static Texture * create(const Common::UString &name, bool deswizzle=false)
Create a texture from this image resource. 
 
The Aurora texture manager. 
 
void resize(typename std::vector< T *>::size_type n, typename std::vector< T *>::value_type val=typename std::vector< T *>::value_type())
 
Image decoder for Nintendo's tile-based graphics format. 
 
A simple scoped smart pointer template. 
 
Basic exceptions to throw. 
 
const char * c_str() const
Return the (utf8 encoded) string data. 
 
Nintendo's NFTR font, found in Sonic. 
 
A vector storing pointer to objects, with automatic deletion. 
 
Basic reading stream interfaces. 
 
Sonic Chronicles: The Dark Brotherhood utility functions. 
 
PointerType get() const
Returns the plain pointer value. 
 
A texture as used in the Aurora engines. 
 
Image, Nitro Character Graphic Resource. 
 
Nitro Character Graphic Resource, a Nintendo DS image format. 
 
The global resource manager for Aurora resources. 
 
#define FontMan
Shortcut for accessing the font manager.