62 ncgrs.
resize(width * height, 0);
67 for (
uint32 i = 0; i < width * height; i++) {
68 const char *str = va_arg(va,
const char *);
#define ResMan
Shortcut for accessing the sound manager.
Graphics::Aurora::TextureHandle loadNCGR(const Common::UString &name, const Common::UString &nclr, uint32 width, uint32 height,...)
A class holding an UTF-8 string.
#define TextureMan
Shortcut for accessing the texture manager.
PointerType release()
Returns the plain pointer value and releases ScopedPtr.
Graphics::Aurora::FontHandle loadFont(const Common::UString &name, const Common::UString &nftr, bool invert)
static Texture * create(const Common::UString &name, bool deswizzle=false)
Create a texture from this image resource.
The Aurora texture manager.
void resize(typename std::vector< T *>::size_type n, typename std::vector< T *>::value_type val=typename std::vector< T *>::value_type())
Image decoder for Nintendo's tile-based graphics format.
A simple scoped smart pointer template.
Basic exceptions to throw.
const char * c_str() const
Return the (utf8 encoded) string data.
Nintendo's NFTR font, found in Sonic.
A vector storing pointer to objects, with automatic deletion.
Basic reading stream interfaces.
Sonic Chronicles: The Dark Brotherhood utility functions.
PointerType get() const
Returns the plain pointer value.
A texture as used in the Aurora engines.
Image, Nitro Character Graphic Resource.
Nitro Character Graphic Resource, a Nintendo DS image format.
The global resource manager for Aurora resources.
#define FontMan
Shortcut for accessing the font manager.