67 (*b)->setDisabled(
true);
84 for (
size_t next = it + 2; next <
_charButtons.size(); ++next) {
93 if (widget.
getTag() ==
"CancelButton") {
98 if (widget.
getTag() ==
"ResetButton") {
103 if (widget.
getTag() ==
"PlayButton") {
125 (*b)->setDisabled(
true);
Widget * getWidget(const Common::UString &tag, bool vital=false)
Return a widget in the GUI.
The class chooser in CharGen.
uint32 _returnCode
The GUI's return code.
The gender chooser in CharGen.
The alignment chooser in CharGen.
The race chooser in NWN CharGen.
A vector of pointer to objects, with automatic deletion.
The context needed to run a Neverwinter Nights module.
WidgetButton * getButton(const Common::UString &tag, bool vital=false)
CharGenChoices * _choices
uint32 sub(GUI &gui, uint32 startCode=kStartCodeNone, bool showSelf=true, bool hideSelf=true)
Open up a sub GUI.
void load(const Common::UString &resref)
void useCharacter(Module *module)
The attributes chooser in CharGen.
The character appearance GUI in CharGen.
The package selection GUI.
The portrait chooser in CharGen.
The NWN character generator.
The character choices in the character generator.