43 load(uti->getTopLevel());
int64 getSint(const Common::UString &field, int64 def=0) const
Handling version V3.2/V3.3 of BioWare's GFFs (generic file format).
const Common::UString getModelName() const
const Common::UString & getString(size_t column) const
Return the contents of a cell as a string.
A class holding an UTF-8 string.
Common::UString _description
The object's description.
Common::UString _itemClass
int getTextureVariation() const
const char * c_str() const
Return the (utf8 encoded) string data.
static UString format(const char *s,...) GCC_PRINTF(1
Print formatted data into an UString object, similar to sprintf().
EquipmentSlot _equipableSlots
Item(const Common::UString &item)
Common::UString _name
The object's display name.
Handling BioWare's 2DAs (two-dimensional array).
A GFF (generic file format) V3.2/V3.3 file, found in all Aurora games except Sonic Chronicles: The Da...
#define TwoDAReg
Shortcut for accessing the 2da registry.
int32 getInt(size_t column) const
Return the contents of a cell as an int.
void load(const Aurora::GFF3Struct &gff)
const Common::UString getIcon() const
The global talk manager for Aurora strings.
Item template (user), GFF.
EquipmentSlot getEquipableSlots() const
Common::UString getString(const Common::UString &field, const Common::UString &def="") const
int getBodyVariation() const
Generic Aurora engines utility functions.
An item in a Star Wars: Knights of the Old Republic area.
const Common::UString & getName() const
The global resource manager for Aurora resources.