25 #ifndef ENGINES_DRAGONAGE2_SCRIPT_CONTAINER_H 26 #define ENGINES_DRAGONAGE2_SCRIPT_CONTAINER_H 47 namespace DragonAge2 {
99 #endif // ENGINES_DRAGONAGE2_SCRIPT_CONTAINER_H const Common::UString & getScript() const
A class holding an UTF-8 string.
void enableEvents(bool enabled)
Enable/Disable the handling of all events.
bool runScript(EventType event, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference())
void enableEvent(EventType event, bool enabled)
Enable/Disable the handling of a specific event.
Low-level type definitions to handle fixed width types portably.
std::map< EventType, bool > _eventEnabled
Basic type definitions to handle files used in BioWare's Aurora engine.
Reference to an NWScript object.
Basic Dragon Age II type definitions.
EventType
Types for script events.
void readScript(const Aurora::GFF3Struct &gff)