25 #ifndef ENGINES_NWN2_SCRIPT_CONTAINER_H 26 #define ENGINES_NWN2_SCRIPT_CONTAINER_H 82 #endif // ENGINES_NWN2_SCRIPT_CONTAINER_H A class holding an UTF-8 string.
void readScripts(const Aurora::GFF3Struct &gff)
Basic Neverwinter Nights 2 type definitions.
Low-level type definitions to handle fixed width types portably.
const Common::UString & getScript(Script script) const
Basic type definitions to handle files used in BioWare's Aurora engine.
Reference to an NWScript object.
Common::UString _scripts[kScriptMAX]
bool runScript(Script script, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference())
bool hasScript(Script script) const