41     ModelWidget(gui, tag, model), _position(0.0f), _steps(0), _state(0) {
    79     if (state != SDL_BUTTON_LMASK)
    90     if (state != SDL_BUTTON_LMASK)
    97     float curX, curY, curZ;
   101     int   state = roundf(pX * 
_steps);
 A class holding an UTF-8 string. 
void setClickable(bool clickable)
Set the object's clickable state. 
Utility templates and functions. 
float getWidth() const
Get the width of the node's bounding box. 
A node within a 3D model. 
void move(float x, float y, float z)
Move the node, relative to its current position. 
T CLIP(T v, T amin, T amax)
ModelNode * getNode(const Common::UString &node)
Get the specified node, from the current state.