xoreos  0.0.5
main.h
Go to the documentation of this file.
1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
11  *
12  * xoreos is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with xoreos. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
25 #ifndef ENGINES_NWN_GUI_INGAME_MAIN_H
26 #define ENGINES_NWN_GUI_INGAME_MAIN_H
27 
28 #include "src/common/scopedptr.h"
29 
31 
32 namespace Engines {
33 
34 namespace NWN {
35 
36 class Version;
37 
39 class IngameMainMenu : public GUI {
40 public:
41  IngameMainMenu(const Version &gameVersion, ::Engines::Console *console = 0);
43 
44 protected:
45  void initWidget(Widget &widget);
46 
47  void callbackActive(Widget &widget);
48 
49 private:
51 
56 
58 };
59 
60 } // End of namespace NWN
61 
62 } // End of namespace Engines
63 
64 #endif // ENGINES_NWN_GUI_INGAME_MAIN_H
void initWidget(Widget &widget)
Definition: main.cpp:74
const Version * _gameVersion
Definition: main.h:50
IngameMainMenu(const Version &gameVersion, ::Engines::Console *console=0)
Definition: main.cpp:48
void callbackActive(Widget &widget)
Callback that&#39;s triggered when a widget was activated.
Definition: main.cpp:90
A simple scoped smart pointer template.
A NWN GUI.
Definition: gui.h:54
Common::ScopedPtr< GUI > _game
Definition: main.h:52
Common::ScopedPtr< GUI > _controls
Definition: main.h:55
A scoped plain pointer, allowing pointer-y access and normal deletion.
Definition: scopedptr.h:120
A widget in a GUI.
Definition: widget.h:40
Common::ScopedPtr< GUI > _video
Definition: main.h:53
Common::ScopedPtr< GUI > _sound
Definition: main.h:54
The NWN ingame main menu.
Definition: main.h:39
Common::ScopedPtr< GUI > _quitPrompt
Definition: main.h:57
A NWN GUI.