void initWidget(Widget &widget)
const Version * _gameVersion
IngameMainMenu(const Version &gameVersion, ::Engines::Console *console=0)
void callbackActive(Widget &widget)
Callback that's triggered when a widget was activated.
Common::ScopedPtr< GUI > _game
Common::ScopedPtr< GUI > _controls
Common::ScopedPtr< GUI > _video
Common::ScopedPtr< GUI > _sound
The NWN ingame main menu.
Common::ScopedPtr< GUI > _quitPrompt