40 load(
"cg_appearance");
59 if (widget.
getTag() ==
"OkButton") {
72 if (widget.
getTag() ==
"CancelButton") {
Widget * getWidget(const Common::UString &tag, bool vital=false)
Return a widget in the GUI.
uint32 _returnCode
The GUI's return code.
A class holding an UTF-8 string.
Common::ScopedPtr< CharInfoVoice > _charInfo
void callbackActive(Widget &widget)
Callback that's triggered when a widget was activated.
void adjustButtons(const Common::UString &tag)
void getPosition(float &x, float &y, float &z) const
Get the position of the node.
CharAppearance(CharGenChoices &choices, ::Engines::Console *console=0)
WidgetButton * getButton(const Common::UString &tag, bool vital=false)
CharGenChoices * _choices
A node within a 3D model.
uint32 sub(GUI &gui, uint32 startCode=kStartCodeNone, bool showSelf=true, bool hideSelf=true)
Open up a sub GUI.
void load(const Common::UString &resref)
The character appearance GUI in CharGen.
The character information GUI in CharGen.