25 #ifndef ENGINES_DRAGONAGE2_ROOM_H 26 #define ENGINES_DRAGONAGE2_ROOM_H 41 namespace DragonAge2 {
72 #endif // ENGINES_DRAGONAGE2_ROOM_H Room(const Aurora::GFF4Struct &room)
Generic Aurora engines resource utility functions.
A class holding an UTF-8 string.
void load(const Aurora::GFF4Struct &room)
std::list< Common::ChangeID > ChangeList
Basic Aurora graphics types.
A vector storing pointer to objects, with automatic deletion.
void loadLayout(const Common::UString &roomFile)
Basic type definitions to handle files used in BioWare's Aurora engine.
Common::PtrVector< Graphics::Aurora::Model > Models