38 _module(&module), _charType(&charType) {
51 if (widget.
getTag() ==
"Chapter1Button") {
56 if (widget.
getTag() ==
"Chapter2Button") {
61 if (widget.
getTag() ==
"Chapter3Button") {
68 if (widget.
getTag() ==
"CancelButton") {
73 if (widget.
getTag() ==
"Chapter1Button") {
78 if (widget.
getTag() ==
"Chapter2Button") {
83 if (widget.
getTag() ==
"Chapter3Button") {
Widget * getWidget(const Common::UString &tag, bool vital=false)
Return a widget in the GUI.
#define TalkMan
Shortcut for accessing the talk manager.
uint32 _returnCode
The GUI's return code.
A class holding an UTF-8 string.
void exceptionDispatcherWarning(const char *s,...)
Exception dispatcher that prints the exception as a warning, and adds another reason on top...
The context needed to run a Neverwinter Nights module.
void load(const Common::UString &module)
Load a module.
virtual void show()
Show the GUI.
uint32 sub(GUI &gui, uint32 startCode=kStartCodeNone, bool showSelf=true, bool hideSelf=true)
Open up a sub GUI.
void load(const Common::UString &resref)
The global talk manager for Aurora strings.
The new game menu, expansion 2.