80 0.0f, 1.0f, 1.0f, 0.0f));
84 e.
add(
"Failed loading area minimap \"%s\"", name.
c_str());
static const float kScreenHeight
#define ResMan
Shortcut for accessing the sound manager.
void add(const char *s,...) GCC_PRINTF(2
A class holding an UTF-8 string.
#define TextureMan
Shortcut for accessing the texture manager.
void reset(PointerType o=0)
Resets the pointer with the new value.
PointerType release()
Returns the plain pointer value and releases ScopedPtr.
Common::ScopedPtr< Graphics::Aurora::GUIQuad > _miniMap
static Texture * create(const Common::UString &name, bool deswizzle=false)
Create a texture from this image resource.
The Aurora texture manager.
Exception that provides a stack of explanations.
Basic Sonic Chronicles: The Dark Brotherhood types and defines.
Basic exceptions to throw.
const char * c_str() const
Return the (utf8 encoded) string data.
The area mini map in Sonic Chronicles: The Dark Brotherhood.
static const float kScreenWidth
Image, Map, Nitro Basic File Screen.
Basic reading stream interfaces.
Palette, Nitro Basic File Palette.
PointerType get() const
Returns the plain pointer value.
void loadMiniMap(const Common::UString &name)
AreaMiniMap(const Common::UString &name)
A texture as used in the Aurora engines.
static const float kTopScreenX
Nitro Basic File Screen, a simple raw Nintendo DS image.
A textured quad for a GUI element.
static const float kTopScreenY
The global resource manager for Aurora resources.