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Namespaces | Enumerations | Variables
types.h File Reference

Basic Sonic Chronicles: The Dark Brotherhood types and defines. More...

#include "src/common/types.h"
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Namespaces

 Engines
 
 Engines::Sonic
 

Enumerations

enum  Engines::Sonic::ObjectType {
  Engines::Sonic::kObjectTypeInvalid = 0, Engines::Sonic::kObjectTypeModule = 1U << 0, Engines::Sonic::kObjectTypeArea = 1U << 1, Engines::Sonic::kObjectTypePlaceable = 1U << 2,
  Engines::Sonic::kObjectTypeItem = 1U << 3, Engines::Sonic::kObjectTypeCreature = 1U << 4, Engines::Sonic::kObjectTypeAll = 0x7FFF, Engines::Sonic::kObjectTypeMAX = 0x7FFF
}
 

Variables

static const float Engines::Sonic::kScreenWidth = 256.0f
 
static const float Engines::Sonic::kScreenHeight = 192.0f
 
static const float Engines::Sonic::kTopScreenX = -128.0f
 
static const float Engines::Sonic::kTopScreenY = 0.0f
 
static const float Engines::Sonic::kBottomScreenX = -128.0f
 
static const float Engines::Sonic::kBottomScreenY = -192.0f
 
static const float Engines::Sonic::kCameraHeight = 50.0f
 
static const float Engines::Sonic::kCameraAngle = 45.0f
 

Detailed Description

Basic Sonic Chronicles: The Dark Brotherhood types and defines.

Definition in file types.h.