xoreos  0.0.5
types.cpp
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1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
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12  * xoreos is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
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19  */
20 
25 #include "src/engines/nwn2/types.h"
26 
27 namespace Engines {
28 
29 namespace NWN2 {
30 
32  if (lawChaos >= 70)
33  return kAlignmentLawful;
34  if (lawChaos <= 30)
35  return kAlignmentChaotic;
36 
37  return kAlignmentNeutral;
38 }
39 
41  if (goodEvil >= 70)
42  return kAlignmentGood;
43  if (goodEvil <= 30)
44  return kAlignmentEvil;
45 
46  return kAlignmentNeutral;
47 }
48 
49 } // End of namespace NWN2
50 
51 } // End of namespace Engines
uint8_t uint8
Definition: types.h:200
Alignment getAlignmentGoodEvil(uint8 goodEvil)
Definition: types.cpp:40
Basic Neverwinter Nights 2 type definitions.
Alignment getAlignmentLawChaos(uint8 lawChaos)
Definition: types.cpp:31