25 #ifndef ENGINES_GAMETHREAD_H 26 #define ENGINES_GAMETHREAD_H 56 #endif // ENGINES_GAMETHREAD_H void init(const Common::UString &baseDir, const std::list< const EngineProbe *> &probes)
A class holding an UTF-8 string.
A simple scoped smart pointer template.
A class that creates its own thread.
A scoped plain pointer, allowing pointer-y access and normal deletion.
The game thread, running all game logic.
Common::ScopedPtr< GameInstance > _game