xoreos  0.0.5
gamethread.h
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1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
11  *
12  * xoreos is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with xoreos. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
25 #ifndef ENGINES_GAMETHREAD_H
26 #define ENGINES_GAMETHREAD_H
27 
28 #include <list>
29 
30 #include "src/common/scopedptr.h"
31 #include "src/common/thread.h"
32 
33 namespace Engines {
34 
35 class GameInstance;
36 class EngineProbe;
37 
39 class GameThread : public Common::Thread {
40 public:
41  GameThread();
42  ~GameThread();
43 
44  void init(const Common::UString &baseDir, const std::list<const EngineProbe *> &probes);
45 
46  void run();
47 
48 private:
50 
51  void threadMethod();
52 };
53 
54 } // End of namespace Engines
55 
56 #endif // ENGINES_GAMETHREAD_H
void init(const Common::UString &baseDir, const std::list< const EngineProbe *> &probes)
Definition: gamethread.cpp:50
A class holding an UTF-8 string.
Definition: ustring.h:48
A simple scoped smart pointer template.
Threading helpers.
A class that creates its own thread.
Definition: thread.h:44
A scoped plain pointer, allowing pointer-y access and normal deletion.
Definition: scopedptr.h:120
The game thread, running all game logic.
Definition: gamethread.h:39
Common::ScopedPtr< GameInstance > _game
Definition: gamethread.h:49