60 if (!
ConfigMan.getKey(
"description", description))
61 description =
_game->getGameName(
true);
65 status(
"Detected game \"%s\"",
_game->getGameName(
false).c_str());
69 if (
ConfigMan.getBool(
"listlangs",
false)) {
The thread the game logic runs in.
void init(const Common::UString &baseDir, const std::list< const EngineProbe *> &probes)
A class holding an UTF-8 string.
The global config manager.
The global window manager.
#define EngineMan
Shortcut for accessing the sound manager.
Basic exceptions to throw.
bool createThread(const UString &name="")
#define ConfigMan
Shortcut for accessing the config manager.
Utility templates and functions.
Basic xoreos version information.
The global events manager.
#define EventMan
Shortcut for accessing the events manager.
Common::ScopedPtr< GameInstance > _game
#define WindowMan
Shortcut for accessing the window manager.
void exceptionDispatcherError(const char *s,...)
Exception dispatcher that prints the exception as an error, and adds another reason on top...
void status(const char *s,...)
The global engine manager, omniscient about all engines.
const char * getProjectName()