25 #ifndef ENGINES_DRAGONAGE2_WAYPOINT_H 26 #define ENGINES_DRAGONAGE2_WAYPOINT_H 35 namespace DragonAge2 {
87 #endif // ENGINES_DRAGONAGE2_WAYPOINT_H uint32 _type
Index into the Waypoints MGDA.
A class holding an UTF-8 string.
bool enabledMapNote() const
Is the map note enabled?
int32 getGroup() const
Return the ID of the group this waypoint belongs to.
An object in a Dragon Age II area.
const Common::UString & getIcon() const
Return the icon representing the waypoint on the map.
int32 _group
The ID of the group this waypoint belongs to.
Common::UString _icon
The icon to show in the mini map for this waypoint.
bool _hasMapNote
Does this waypoint have a map note?
Waypoint(const Aurora::GFF3Struct &waypoint)
Load from a waypoint instance.
const Aurora::LocString & getMapNote() const
Return the waypoint's map note text.
Handling BioWare's localized strings.
Basic type definitions to handle files used in BioWare's Aurora engine.
bool hasMapNote() const
Does this waypoint have a map note?
bool _enabledMapNote
Is this waypoint's map note enabled?
void enableMapNote(bool enabled)
Enable/Disable the waypoint's map note.
void load(const Aurora::GFF3Struct &waypoint)
Aurora::LocString _mapNote
The waypoint's map note text.