25 #ifndef ENGINES_AURORA_KOTORJADEGUI_KOTORJADEWIDGET_H 26 #define ENGINES_AURORA_KOTORJADEGUI_KOTORJADEWIDGET_H 53 void setScissor(
int x,
int y,
int width,
int height);
56 void setColor(
float r,
float g,
float b,
float a);
95 virtual void setPosition(
float x,
float y,
float z);
188 #endif // ENGINES_AURORA_KOTORJADEGUI_KOTORJADEWIDGET_H
A class holding an UTF-8 string.
A simple scoped smart pointer template.
Basic Aurora graphics types.
A quad for generating borders.
Basic type definitions to handle files used in BioWare's Aurora engine.
The quad for displaying a subscene.