25 #ifndef ENGINES_KOTOR_GUI_INGAME_HUD_H 26 #define ENGINES_KOTOR_GUI_INGAME_HUD_H 54 float worldPt1X,
float worldPt1Y,
float worldPt2X,
float worldPt2Y,
55 float mapPt1X,
float mapPt1Y,
float mapPt2X,
float mapPt2Y);
74 void update(
int width,
int height);
79 void notifyResized(
int oldWidth,
int oldHeight,
int newWidth,
int newHeight);
89 #endif // ENGINES_KOTOR_GUI_INGAME_HUD_H
WidgetLabel * _minimapPointer
void setRotation(float angle)
A class holding an UTF-8 string.
void setPartyMember1(Creature *creature)
void setMinimap(const Common::UString &map, int northAxis, float worldPt1X, float worldPt1Y, float worldPt2X, float worldPt2Y, float mapPt1X, float mapPt1Y, float mapPt2X, float mapPt2Y)
void initWidget(Widget &widget)
void setReturnEnabled(bool)
virtual void callbackActive(Widget &widget)
Callback that's triggered when a widget was activated.
void notifyResized(int oldWidth, int oldHeight, int newWidth, int newHeight)
void setReturnStrref(uint32 id)
The ingame container inventory menu.
void setPosition(float x, float y)
Common::ScopedPtr< ContainerMenu > _container
Common::ScopedPtr< Minimap > _minimap
void setPortrait(uint8 n, bool visible, const Common::UString &portrait="")
HUD(Module &module, ::Engines::Console *console=0)
Generic Aurora engines (debug) console.
A scoped plain pointer, allowing pointer-y access and normal deletion.
void showContainer(Inventory &inv)
void update(int width, int height)
void setReturnQueryStrref(uint32 id)
void setPartyLeader(Creature *creature)
The context needed to run a Star Wars: Knights of the Old Republic module.
void setPartyMember2(Creature *creature)