40 *verts++ = 1.0f; *verts++ = 1.0f; *verts++ = 0.0f;
41 *verts++ = 0.0f; *verts++ = 1.0f; *verts++ = 0.0f;
42 *verts++ = 0.0f; *verts++ = 0.0f; *verts++ = 0.0f;
44 *verts++ = 0.0f; *verts++ = 0.0f; *verts++ = 0.0f;
45 *verts++ = 1.0f; *verts++ = 0.0f; *verts++ = 0.0f;
46 *verts++ = 1.0f; *verts++ = 1.0f; *verts++ = 0.0f;
50 *verts++ = 1.0f; *verts++ = 1.0f;
51 *verts++ = 0.0f; *verts++ = 1.0f;
52 *verts++ = 0.0f; *verts++ = 0.0f;
54 *verts++ = 0.0f; *verts++ = 0.0f;
55 *verts++ = 1.0f; *verts++ = 0.0f;
56 *verts++ = 1.0f; *verts++ = 1.0f;
Vertex texture coordinates, VTCOORDi = VTCOORD + i.
std::vector< VertexAttrib > VertexDecl
Vertex data layout.
void setVertexDeclLinear(uint32 vertCount, VertexDecl &decl)
Set the linear vertex declaration for this buffer.
VertexBuffer _vertexBuffer
GLvoid * getData()
Access buffer data.
Generic vertex attribute data.