xoreos  0.0.5
wave_types.h
Go to the documentation of this file.
1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
11  *
12  * xoreos is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with xoreos. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
25 #ifndef SOUND_DECODERS_WAVE_TYPES_H
26 #define SOUND_DECODERS_WAVE_TYPES_H
27 
28 namespace Sound {
29 
31  kWavePCM = 0x0001,
32  kWaveMSADPCM = 0x0002,
33  kWaveMSIMAADPCM = 0x0011,
34  kWaveMSIMAADPCM2 = 0x0069,
35  kWaveWMAv2 = 0x0161
36 };
37 
38 } // End of namespace Sound
39 
40 #endif // SOUND_DECODERS_WAVE_TYPES_H
WaveCompressionType
Definition: wave_types.h:30
Definition: game.h:37