25 #ifndef ENGINES_DRAGONAGE_ROOM_H 26 #define ENGINES_DRAGONAGE_ROOM_H 72 #endif // ENGINES_DRAGONAGE_ROOM_H Generic Aurora engines resource utility functions.
A class holding an UTF-8 string.
Room(const Aurora::GFF4Struct &room)
std::list< Common::ChangeID > ChangeList
void load(const Aurora::GFF4Struct &room)
Basic Aurora graphics types.
A vector storing pointer to objects, with automatic deletion.
Basic type definitions to handle files used in BioWare's Aurora engine.
Common::PtrVector< Graphics::Aurora::Model > Models
void loadLayout(const Common::UString &roomFile)