45 _icon->setPosition(-200, 145, pZ - 10);
61 _icon->setPortrait(icon);
65 if (widget.
getTag() ==
"OkButton" || widget.
getTag() ==
"CloseButton")
uint32 _returnCode
The GUI's return code.
A class holding an UTF-8 string.
void setPosition(float x, float y, float z)
Set the GUI's position.
void callbackActive(Widget &widget)
Callback that's triggered when a widget was activated.
WidgetButton * getButton(const Common::UString &tag, bool vital=false)
WidgetLabel * getLabel(const Common::UString &tag, bool vital=false)
void setContent(const Common::UString title, const Common::UString desc, const Common::UString icon)
void load(const Common::UString &resref)
WidgetEditBox * getEditBox(const Common::UString &tag, bool vital=false)
CharHelp(const Common::UString &GUIResRef, ::Engines::Console *console=0)
A portrait model and widget.
Common::ScopedPtr< PortraitWidget > _icon
bool hasWidget(const Common::UString &tag) const
Does this specific widget exist within the GUI?