Area * _area
The location's area.
An area in The Witcher, holding all objects and area geometry within, as well as general area propert...
void setFacing(float facing)
Set the location's orientation.
void setPosition(float x, float y, float z)
Set the location's position.
void setArea(Area *area)
Set the location's area.
float _facing
The location's orientation.
Area * getArea() const
Return the location's area.
Location * clone() const
Clone factory method.
float _position[3]
The location's position.
void getPosition(float &x, float &y, float &z) const
Return the location's position.
A location within a The Witcher area.
float getFacing() const
Return the location's orientation.