25 #ifndef ENGINES_WITCHER_LOCATION_H 26 #define ENGINES_WITCHER_LOCATION_H 50 void getPosition(
float &x,
float &y,
float &z)
const;
70 #endif // ENGINES_WITCHER_LOCATION_H Area * _area
The location's area.
An area in The Witcher, holding all objects and area geometry within, as well as general area propert...
void setFacing(float facing)
Set the location's orientation.
void setPosition(float x, float y, float z)
Set the location's position.
void setArea(Area *area)
Set the location's area.
float _facing
The location's orientation.
Area * getArea() const
Return the location's area.
Location * clone() const
Clone factory method.
float _position[3]
The location's position.
void getPosition(float &x, float &y, float &z) const
Return the location's position.
float getFacing() const
Return the location's orientation.