xoreos
0.0.5
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Camera management. More...
Go to the source code of this file.
Classes | |
class | Graphics::CameraManager |
Namespaces | |
Graphics | |
Macros | |
#define | CameraMan Graphics::CameraManager::instance() |
Shortcut for accessing the camera manager. More... | |
Camera management.
Definition in file camera.h.
#define CameraMan Graphics::CameraManager::instance() |
Shortcut for accessing the camera manager.
Definition at line 83 of file camera.h.
Referenced by Graphics::Aurora::Model::calculateDistance(), Engines::Console::cmdGetCamera(), Engines::Console::cmdSetCamera(), Engines::Sonic::Area::enter(), Engines::NWN2::Module::enter(), Engines::Jade::Module::enter(), Engines::Witcher::Module::enter(), Engines::NWN::Module::enter(), Engines::DragonAge::Campaign::enterArea(), Engines::DragonAge2::Campaign::enterArea(), Graphics::Aurora::AnimationThread::getNumIterationsToSkip(), Engines::Sonic::Module::handleCameraEvents(), Engines::FreeRoamCamera::handleCameraKeyboardInput(), Engines::FreeRoamCamera::handleCameraMouseInput(), Engines::Sonic::Module::handleEvents(), Engines::NWN2::Campaign::handleEvents(), Engines::DragonAge2::Campaigns::handleEvents(), Engines::DragonAge::Campaigns::handleEvents(), Engines::Witcher::Campaign::handleEvents(), Engines::Jade::Module::handleEvents(), Engines::KotOR2::Module::handleEvents(), Engines::NWN::Module::handleEvents(), Engines::KotOR::Module::handleEvents(), Engines::KotOR::Module::handlePCMovement(), Engines::Sonic::Area::leave(), Engines::NWN2::Module::movedPC(), Engines::Witcher::Module::movedPC(), Engines::KotOR2::Module::movedPC(), Engines::Jade::Module::movedPC(), Engines::KotOR::Module::movedPC(), Engines::NWN::Module::movedPC(), Engines::DragonAge::Campaign::movePC(), Engines::DragonAge2::Campaign::movePC(), Engines::NWN::Compass::notifyCameraMoved(), Engines::Sonic::AreaBackground::notifyCameraMoved(), Graphics::GraphicsManager::project(), Graphics::GraphicsManager::renderWorld(), Graphics::GraphicsManager::renderWorldShader(), Engines::KotOR::Module::switchPlayerCharacter(), Graphics::GraphicsManager::unproject(), Engines::SatelliteCamera::update(), and Engines::Jade::AreaLayout::updateCamera().