25 #ifndef ENGINES_KOTOR_ACTIONEXECUTOR_H 26 #define ENGINES_KOTOR_ACTIONEXECUTOR_H 46 static bool moveTo(
Creature &creature,
Area &area,
float x,
float y,
float range,
float dt);
53 #endif // ENGINES_KOTOR_ACTIONEXECUTOR_H
static void executeFollowLeader(Creature &creature, Area &area, const Action &action, float dt)
static void executeMoveToPoint(Creature &creature, Area &area, const Action &action, float dt)
static bool moveTo(Creature &creature, Area &area, float x, float y, float range, float dt)
Move the creature towards a point.
An area in Star Wars: Knights of the Old Republic, holding all objects and rooms within, as well as general area properties like the current background music and ambient sounds.
static void executeActions(Creature &creature, Area &area, float dt)