42 if (widget.
getTag() ==
"CloseButton") {
47 if (widget.
getTag() ==
"PreludeButton")
49 else if (widget.
getTag() ==
"IntroButton")
51 else if (widget.
getTag() ==
"Chpt1Button")
53 else if (widget.
getTag() ==
"Chpt2Button")
55 else if (widget.
getTag() ==
"Chpt3Button")
57 else if (widget.
getTag() ==
"Chpt4Button")
59 else if (widget.
getTag() ==
"EndButton")
61 else if (widget.
getTag() ==
"CreditsButton")
void playVideo(const Common::UString &video)
Play this video resource.
The base game movies menu.
uint32 _returnCode
The GUI's return code.
void load(const Common::UString &resref)
void updateMouse()
Force an update of the mouse position.
Generic Aurora engines utility functions.