xoreos
0.0.5
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A room in a Dragon Age II area. More...
#include "glm/mat4x4.hpp"
#include "glm/gtc/matrix_transform.hpp"
#include "glm/gtx/matrix_interpolation.hpp"
#include "src/common/util.h"
#include "src/common/strutil.h"
#include "src/common/maths.h"
#include "src/common/error.h"
#include "src/aurora/resman.h"
#include "src/aurora/gff4file.h"
#include "src/graphics/aurora/model.h"
#include "src/events/events.h"
#include "src/engines/aurora/model.h"
#include "src/engines/dragonage2/room.h"
Go to the source code of this file.
Namespaces | |
Engines | |
Engines::DragonAge2 | |
Variables | |
static const uint32 | Engines::DragonAge2::kRMLID = MKTAG('R', 'M', 'L', ' ') |
static const uint32 | Engines::DragonAge2::kVersion40 = MKTAG('V', '4', '.', '0') |
static const uint32 | Engines::DragonAge2::kMDLID = MKTAG('M', 'D', 'L', ' ') |
A room in a Dragon Age II area.
Definition in file room.cpp.