25 #ifndef ENGINES_NWN2_UTIL_H 26 #define ENGINES_NWN2_UTIL_H 48 #endif // ENGINES_NWN2_UTIL_H
A class holding an UTF-8 string.
Basic type definitions to handle files used in BioWare's Aurora engine.
bool readTint(const Aurora::GFF3Struct &gff, float t[3][4])
Common::UString createDisplayName(const Common::UString &name)
Strip text enclosed in {} from a string.