43 _permanentHighlight(false),
44 _disableHighlight(false),
45 _disableHoverSound(false),
Handling version V3.2/V3.3 of BioWare's GFFs (generic file format).
A class holding an UTF-8 string.
void setHighlightable(bool highlightable)
The global sound manager, handling all sound output.
#define SoundMan
Shortcut for accessing the sound manager.
void setHighlightDelta(float r, float g, float b, float a)
Set how much the quad changes per render.
Sound::ChannelHandle playSound(const Common::UString &sound, Sound::SoundType soundType, bool loop, float volume, bool pitchVariance)
Play this sound resource.
Low-level detection of architecture/system properties.
Generic Aurora engines utility functions.
void setHighlightUpperBound(float r, float g, float b, float a)
When any of the quad properties are greater than this bound, the signs of the delta floats will flip...
A textured quad for a GUI element.
void setHighlightLowerBound(float r, float g, float b, float a)
When any of the quad properties are less than this bound, the signs of the delta floats will flip...