53 node->
move(0.0f, 0.0f, -10.0f);
56 node->
move(0.0f, 0.0f, -10.0f);
59 node->
move(0.0f, 0.0f, -10.0f);
146 if (state != SDL_BUTTON_LMASK)
void setInvisible(bool invisible)
Should the node never be rendered at all?
A class holding an UTF-8 string.
void setState(const Common::UString &name="")
Set the current animation state.
void setClickable(bool clickable)
Set the object's clickable state.
A node within a 3D model.
Sound::ChannelHandle playSound(const Common::UString &sound, Sound::SoundType soundType, bool loop, float volume, bool pitchVariance)
Play this sound resource.
Low-level detection of architecture/system properties.
void move(float x, float y, float z)
Move the node, relative to its current position.
Generic Aurora engines utility functions.
ModelNode * getNode(const Common::UString &node)
Get the specified node, from the current state.