25 #ifndef ENGINES_JADE_AREALAYOUT_H    26 #define ENGINES_JADE_AREALAYOUT_H   105 #endif // ENGINES_JADE_AREALAYOUT_H 
This class allows reading/writing INI style config files. 
A class holding an UTF-8 string. 
std::list< Common::ChangeID > _resources
The area's resource archives. 
const Common::UString & getResRef()
Return the area's resref (resource ID). 
Room * currentRoom() const
An LYT, BioWare's Layout Format. 
Common::UString _layout
The area's layout resref (resource ID). 
Aurora::LYTFile _lyt
The area's layout description. 
A list storing pointer to objects, with automatic deletion. 
Helper class to represent an undoable change. 
A class storing a basic configuration file. 
Common::ConfigFile _art
The area's environment properties. 
bool _visible
Is the area currently visible? 
Handling BioWare's VISs (Visibility files). 
A VIS, BioWare's Visibility Format. 
virtual void loadResources()
RoomList _rooms
All rooms in the area. 
Common::UString _resRef
The area's resref (resource ID). 
Common::PtrList< Room > RoomList
Aurora::VISFile _vis
The area's inter-room visibility description. 
Handling BioWare's LYTs (Layout files).