25 #ifndef ENGINES_JADE_AREALAYOUT_H 26 #define ENGINES_JADE_AREALAYOUT_H 105 #endif // ENGINES_JADE_AREALAYOUT_H
This class allows reading/writing INI style config files.
A class holding an UTF-8 string.
std::list< Common::ChangeID > _resources
The area's resource archives.
const Common::UString & getResRef()
Return the area's resref (resource ID).
Room * currentRoom() const
An LYT, BioWare's Layout Format.
Common::UString _layout
The area's layout resref (resource ID).
Aurora::LYTFile _lyt
The area's layout description.
A list storing pointer to objects, with automatic deletion.
Helper class to represent an undoable change.
A class storing a basic configuration file.
Common::ConfigFile _art
The area's environment properties.
bool _visible
Is the area currently visible?
Handling BioWare's VISs (Visibility files).
A VIS, BioWare's Visibility Format.
virtual void loadResources()
RoomList _rooms
All rooms in the area.
Common::UString _resRef
The area's resref (resource ID).
Common::PtrList< Room > RoomList
Aurora::VISFile _vis
The area's inter-room visibility description.
Handling BioWare's LYTs (Layout files).