[xoreos-devel] 0.0.6 release video

Vsevolod Kremianskii vkremianskii at gmail.com
Sat Mar 30 08:04:05 CET 2019


Here is a preview of the intro section. Not too bad I think :P

https://yadi.sk/d/KCHPRyOSt_PBIQ

сб, 30 мар. 2019 г. в 11:53, Vsevolod Kremianskii <vkremianskii at gmail.com>:

> Hi! I modified the scenario as you suggested and added a section with
> KotOR features. I'm in the process of recording the audio files. Will send
> it to you for approval when done.
>
> ср, 20 мар. 2019 г. в 23:09, Vsevolod Kremianskii <vkremianskii at gmail.com
> >:
>
>> Thanks for the review! Yes, I intended to fully voice it myself.
>>
>> ср, 20 мар. 2019 г., 21:07 Sven Hesse <drmccoy at drmccoy.de>:
>>
>>> Hej!
>>>
>>> On 2019-03-20 16:31:55 +0700, Vsevolod Kremianskii wrote:
>>> > Hi! I sort of got it laid out, except for the KotOR bits. Any feedback
>>> > would be appreciated.
>>>
>>> Do you want to voice this, or use text?
>>>
>>> If you're voicing it, can you also add subtitles? I assume you're
>>> going to upload it on YouTube? YouTube should allow for .srt-style
>>> soft-subs.
>>>
>>> As long as I don't have to voice it, though. I auditioned for a indie
>>> video game once, and was told my readings were horrible and my mic was
>>> bad. Also, I have a thick German accent. :P
>>>
>>> > xoreos has a goal to create a highly portable and extensible game
>>> engine to run the aforementioned games.
>>>
>>> I'd go for *the* goal, even.
>>>
>>> > With the help of numerous contributors over the years
>>>
>>> Can you, maybe, have a fly-by of the GitHub avatars and names of the
>>> contributors there? It would feel kind of wrong to just name-tag me
>>> and not all the other people who worked on xoreos over the years.
>>>
>>> Dunno if this is the right place for it, but as for the start of the
>>> project: it kind of grew out of a conversation between clone2727 and
>>> me, while we were still active within the ScummVM project.
>>>
>>> We've been talking about KotOR/KotOR2 for a while, and I've mentioned
>>> that I worked on a FLOSS toolset for Neverwinter Nights for a bit,
>>> and that the file formats in KotOR look very familiar. We thought out
>>> aloud about doing a reimplementation project for the BioWare games,
>>> until I just said "screw it" and threw something together.
>>>
>>> If you look at the git history, at the very beginning (when it was
>>> still called "eos"), you'll see that it was basically clone2727's and
>>> my personal pet project for a while, not even public on GitHub. :P
>>>
>>> > it have been developed steadily ever since.
>>>
>>> has
>>>
>>> > which has finally found it's way into master
>>>
>>> its
>>>
>>> > This feature is still a work-in-progress
>>>
>>> either
>>>
>>> is still a work in progress
>>> is still work-in-progress
>>>
>>> > We also have gained initial support for the ActionScript and ScaleForm
>>> Gfx, thanks to Nostritius. This brings us closer to a having a functional
>>> user interface in the Dragon Age games.
>>>
>>> for ActionScript
>>>
>>> brings us closer to having
>>>
>>> > KotOR games have received the most significant update in this release.
>>> The engines were unified between the two games, leading to a major code
>>> deduplication and an improvement in the ease of development.
>>>
>>> The KotOR games
>>>
>>> I'd drop the article before "major code deduplication", though.
>>>
>>> > There are, of course, other changes, which we will not cover as part
>>> of this video.
>>>
>>> One issue I always had with writing release notes was that many
>>> changes are not really visible from "the outside", either because
>>> they're changes in *how* we do things or because they're prerequisites
>>> for later changes.
>>>
>>> > Full changelog is available in the project's repository on GitHub.
>>>
>>> The full changelog
>>>
>>> > xoreos is a very ambitious project, and while there have been a lot of
>>> progress over the years,
>>>
>>> has
>>>
>>> > It is likely, however, that KotOR games and Neverwinter Nights will be
>>> our primary areas of improvement in the future.
>>>
>>> the KotOR games
>>>
>>> > You can follow the project on our GitHub page (a link is in the
>>> description). Feel free to tinker with the source code, your contributions
>>> are very welcome. Also, check out our subprojects: xoreos-tools and
>>> Phaethon.
>>>
>>> Can you add a sentence on what xoreos-tools and Phaethon are/do?
>>>
>>> In general, this looks okay; I like it. I didn't expect so many words,
>>> but I let you have the creative control there :P
>>> _______________________________________________
>>> xoreos-devel mailing list
>>> xoreos-devel at xoreos.org
>>> https://xoreos.org/mailman/listinfo/xoreos-devel
>>>
>>
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