[xoreos-devel] 0.0.6 release video

Vsevolod Kremianskii vkremianskii at gmail.com
Wed Mar 20 17:09:48 CET 2019


Thanks for the review! Yes, I intended to fully voice it myself.

ср, 20 мар. 2019 г., 21:07 Sven Hesse <drmccoy at drmccoy.de>:

> Hej!
>
> On 2019-03-20 16:31:55 +0700, Vsevolod Kremianskii wrote:
> > Hi! I sort of got it laid out, except for the KotOR bits. Any feedback
> > would be appreciated.
>
> Do you want to voice this, or use text?
>
> If you're voicing it, can you also add subtitles? I assume you're
> going to upload it on YouTube? YouTube should allow for .srt-style
> soft-subs.
>
> As long as I don't have to voice it, though. I auditioned for a indie
> video game once, and was told my readings were horrible and my mic was
> bad. Also, I have a thick German accent. :P
>
> > xoreos has a goal to create a highly portable and extensible game engine
> to run the aforementioned games.
>
> I'd go for *the* goal, even.
>
> > With the help of numerous contributors over the years
>
> Can you, maybe, have a fly-by of the GitHub avatars and names of the
> contributors there? It would feel kind of wrong to just name-tag me
> and not all the other people who worked on xoreos over the years.
>
> Dunno if this is the right place for it, but as for the start of the
> project: it kind of grew out of a conversation between clone2727 and
> me, while we were still active within the ScummVM project.
>
> We've been talking about KotOR/KotOR2 for a while, and I've mentioned
> that I worked on a FLOSS toolset for Neverwinter Nights for a bit,
> and that the file formats in KotOR look very familiar. We thought out
> aloud about doing a reimplementation project for the BioWare games,
> until I just said "screw it" and threw something together.
>
> If you look at the git history, at the very beginning (when it was
> still called "eos"), you'll see that it was basically clone2727's and
> my personal pet project for a while, not even public on GitHub. :P
>
> > it have been developed steadily ever since.
>
> has
>
> > which has finally found it's way into master
>
> its
>
> > This feature is still a work-in-progress
>
> either
>
> is still a work in progress
> is still work-in-progress
>
> > We also have gained initial support for the ActionScript and ScaleForm
> Gfx, thanks to Nostritius. This brings us closer to a having a functional
> user interface in the Dragon Age games.
>
> for ActionScript
>
> brings us closer to having
>
> > KotOR games have received the most significant update in this release.
> The engines were unified between the two games, leading to a major code
> deduplication and an improvement in the ease of development.
>
> The KotOR games
>
> I'd drop the article before "major code deduplication", though.
>
> > There are, of course, other changes, which we will not cover as part of
> this video.
>
> One issue I always had with writing release notes was that many
> changes are not really visible from "the outside", either because
> they're changes in *how* we do things or because they're prerequisites
> for later changes.
>
> > Full changelog is available in the project's repository on GitHub.
>
> The full changelog
>
> > xoreos is a very ambitious project, and while there have been a lot of
> progress over the years,
>
> has
>
> > It is likely, however, that KotOR games and Neverwinter Nights will be
> our primary areas of improvement in the future.
>
> the KotOR games
>
> > You can follow the project on our GitHub page (a link is in the
> description). Feel free to tinker with the source code, your contributions
> are very welcome. Also, check out our subprojects: xoreos-tools and
> Phaethon.
>
> Can you add a sentence on what xoreos-tools and Phaethon are/do?
>
> In general, this looks okay; I like it. I didn't expect so many words,
> but I let you have the creative control there :P
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>
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