[xoreos-devel] 0.0.6 release video

Sven Hesse drmccoy at drmccoy.de
Wed Mar 20 15:06:50 CET 2019


Hej!

On 2019-03-20 16:31:55 +0700, Vsevolod Kremianskii wrote:
> Hi! I sort of got it laid out, except for the KotOR bits. Any feedback
> would be appreciated.

Do you want to voice this, or use text?

If you're voicing it, can you also add subtitles? I assume you're
going to upload it on YouTube? YouTube should allow for .srt-style
soft-subs.

As long as I don't have to voice it, though. I auditioned for a indie
video game once, and was told my readings were horrible and my mic was
bad. Also, I have a thick German accent. :P

> xoreos has a goal to create a highly portable and extensible game engine to run the aforementioned games.

I'd go for *the* goal, even.

> With the help of numerous contributors over the years

Can you, maybe, have a fly-by of the GitHub avatars and names of the
contributors there? It would feel kind of wrong to just name-tag me
and not all the other people who worked on xoreos over the years.

Dunno if this is the right place for it, but as for the start of the
project: it kind of grew out of a conversation between clone2727 and
me, while we were still active within the ScummVM project.

We've been talking about KotOR/KotOR2 for a while, and I've mentioned
that I worked on a FLOSS toolset for Neverwinter Nights for a bit,
and that the file formats in KotOR look very familiar. We thought out
aloud about doing a reimplementation project for the BioWare games,
until I just said "screw it" and threw something together.

If you look at the git history, at the very beginning (when it was
still called "eos"), you'll see that it was basically clone2727's and
my personal pet project for a while, not even public on GitHub. :P

> it have been developed steadily ever since.

has

> which has finally found it's way into master

its

> This feature is still a work-in-progress

either

is still a work in progress
is still work-in-progress

> We also have gained initial support for the ActionScript and ScaleForm Gfx, thanks to Nostritius. This brings us closer to a having a functional user interface in the Dragon Age games.

for ActionScript

brings us closer to having

> KotOR games have received the most significant update in this release. The engines were unified between the two games, leading to a major code deduplication and an improvement in the ease of development.

The KotOR games

I'd drop the article before "major code deduplication", though.

> There are, of course, other changes, which we will not cover as part of this video.

One issue I always had with writing release notes was that many
changes are not really visible from "the outside", either because
they're changes in *how* we do things or because they're prerequisites
for later changes.

> Full changelog is available in the project's repository on GitHub.

The full changelog

> xoreos is a very ambitious project, and while there have been a lot of progress over the years,

has

> It is likely, however, that KotOR games and Neverwinter Nights will be our primary areas of improvement in the future.

the KotOR games

> You can follow the project on our GitHub page (a link is in the description). Feel free to tinker with the source code, your contributions are very welcome. Also, check out our subprojects: xoreos-tools and Phaethon.

Can you add a sentence on what xoreos-tools and Phaethon are/do?

In general, this looks okay; I like it. I didn't expect so many words,
but I let you have the creative control there :P
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