[xoreos-devel] Greetings and the Nebula Engine
Sven Hesse
drmccoy at drmccoy.de
Wed Sep 12 18:55:14 CEST 2018
On 2018-09-12 08:27:40 -0700, Robert Hall wrote:
> Greetings list,
> I just recently joined the project and wanted to send a hello to the devs.
Hi, and welcome! :)
> So... hello! My interest is primarily with the NWN2 engine, with which I
> have been involved for close to a decade now. However, I have also enjoyed
> a number of the other games this engine will support.
Well, we'll be happy to have you. :)
If you haven't seen yet, we also have an IRC channel, #xoreos on
Freenode. Currently, the IRC channel is less silent than the mailing
list ;)
> On another topic:
>
> Last night I discovered a sourceForge project that has a release of the
> source code for the Nebula Engine. This is (supposedly) the Radon Labs game
> engine used for the old 'Drakensang: The Dark Eye' game, which looks and
> runs rather similarly to NWN2. Here's the site:
>
> https://sourceforge.net/projects/nebuladevice/
Huh, interestingly.
Googling, there's also the "Nebula Device 3", a later release of the
same engine, but probably closer to the Drakensang engine.
https://github.com/xoyojank/nebula3
https://github.com/n-engine/nebuladevice
Especially the mentioning of the sqlite dependency seems about right
to me, since I remember poking around in Drakensang's savefiles with
an sqlite browser.
I have played Drakensang, and from what I've gleamed there, it does a
lot of things differently from the BioWare engine games, though.
But maybe we can take some inspiration from it nonetheless. :)
Cheers
Sven
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