[xoreos-devel] Xoreos: What is your goal?

Sven Hesse drmccoy at drmccoy.de
Sun Dec 4 12:05:10 CET 2016


On 2016-12-03 21:55:24 -0800, Ray Maloney wrote:
> Well, NWN *HAS* a Linux client, and I thought it also had a mac client.

Yes, a *PowerPC* Mac binary. Which doesn't work on anything newer than
Mac OS 10.6. (Rosetta let you run PowerPC binaries on Intel Macs, but
that was discontinued with 10.7)

> not sure about the others.

No native Linux versions but NWN and KotOR2. KotOR1+2 work on Mac,
newer games officially use Wine bottles on Mac.

None of them work on Free/Net/OpenBSD or other CPU architectures.

> Do you want them on Android?

Ideally, yes.

Here's a shortcut: whenever you ask yourself "Would DrMcCoy want
xoreos and with it the BioWare to run on $X?", imagine me saying
"Yes!". Radical portability, in a sense.

Portability is only part of it, though. The point is also that the
resulting codebase is free/libre open source. Also, I am of course
scratching a personal itch with xoreos. And *also*, tools useful for
modding the games are kind of a side effect (see the xoreos-tools
repository).

If you don't see any value in any of that, that is your perogative. I
disagree, obviously. :)

> I can't imagine they'd be very playable on
> Android.

Aspyr ported KotOR to iOS, so there is some precedence.



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