25 #ifndef ENGINES_DRAGONAGE_SCRIPT_CONTAINER_H 26 #define ENGINES_DRAGONAGE_SCRIPT_CONTAINER_H 99 #endif // ENGINES_DRAGONAGE_SCRIPT_CONTAINER_H
A class holding an UTF-8 string.
void enableEvent(EventType event, bool enabled)
Enable/Disable the handling of a specific event.
std::map< EventType, bool > _eventEnabled
Low-level type definitions to handle fixed width types portably.
Basic type definitions to handle files used in BioWare's Aurora engine.
Reference to an NWScript object.
Basic Dragon Age: Origins type definitions.
void readScript(const Aurora::GFF3Struct &gff)
const Common::UString & getScript() const
bool runScript(EventType event, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference())
void enableEvents(bool enabled)
Enable/Disable the handling of all events.
EventType
Types for script events.