25 #ifndef ENGINES_WITCHER_CREATURE_H 26 #define ENGINES_WITCHER_CREATURE_H 60 #endif // ENGINES_WITCHER_CREATURE_H A class holding an UTF-8 string.
void load(const Common::UString &utc)
An object within a Witcher area.
Basic Aurora graphics types.
An object in a The Witcher area.
Low-level type definitions to handle fixed width types portably.
bool _isPC
Is the creature a PC?
Creature(const Common::UString &utc)
Load from a creature template.
bool isPC() const
Is the creature a player character?